The collaboration between Save Games Studio and The Game Kitchen, with the editorial functions of the prestigious Game Press, has resulted in a visual masterpiece with the release of the artbook The Art of Blasphemous II. Save Games has played an integral role in the creation of this impressive work. From the design and layout of its nearly three hundred pages to the English localization of the content and the meticulous style correction of the texts, every detail has been carefully crafted to capture the essence of the acclaimed video game Blasphemous II.
Save Games Studio has played an integral role in the creation of this impressive work. From the design and layout of its nearly three hundred pages to the English localization of the content and the meticulous style correction of the texts, every detail has been carefully crafted to capture the essence of the acclaimed video game Blasphemous II.
This book, which showcases the exceptional art of the game developed by the Seville-based developer The Game Kitchen, is a striking celebration of imagination and creativity at its finest. Save Games Studio had already made its mark in the Blasphemous universe with the creation of the art books for the first game, and their return for the sequel is a testament to the mutual trust and admiration for the talent of both teams. Fans of the saga will find in this work a fascinating window into the visually stunning and overwhelming world of Blasphemous II, with images that are complemented by evocative texts from Enrique Cabeza and Francisco Ureña that are well worth reading.
“The Art of Blasphemous II” is much more than a simple art book; it is a testament to the enduring power of art in video games and an ode to the creative collaboration between exceptional talents, such as Jesús Campos “Nerkin” and Juan Miguel López Barea, among other great artists from The Game Kitchen, and the exhaustive work of Juan Alberto Brincau in shaping the editing and layout of the artbook. We also highlight the work of our narrative director, Marta García Villar, in style correction, as well as the research tasks for the localization of the texts into English by José Manuel Fernández “Spidey.”
It has been wonderful to work hand in hand with The Game Kitchen (Enrique Cabeza, Raquel Alcázar, and Ester Garrido “Eristea”) and the publisher Game Press (José Ciudad, Álex Rodríguez, Sandra Marín, and Sonia Sanz). Such synergy is an inspiring example of how passion for art and video games can converge to create works that captivate and move fans around the world.